Below is the full first episode of Games Corner for Sheffield Live!, along with the competition segmeants created by Matt and I.
Unit 43 - Production and Post Production
Thursday, 30 April 2015
Thursday, 9 April 2015
LO4: Evaluation
a) Outline the production process...
To develop our product, we needed to initially plan what we
wanted from it, which we did through the creations of storyboards and ideas for
different camera angles. For this we also had to talk to other people working
on The Games Corner as a source for material (e.g. inspiration for set style of
the show from the style of our peers work and equipment such as the camera,
microphone recorder and the prizes were provided for us). Once we had collected
and planned all essential assets we started recording, following our initial
ideas as closely as possible. With our footage/recordings we were able to
upload and edit them to create our final product.
b) What were the key decisions made? (e.g. locations,
camera angles, sound, editing)?
Some of the key decisions made were the choices in where we
would shoot certain images; Our original ones were shot on set, others were
filmed at another location, but the background was not significant or
noticeable for what were filming.
Matt and I also had large discussion on how we would film
the prizes. We felt that the panning shots we created worked well for our
segment, as it presented all the items at the same time without staying on a
single still image. We experimented with different angles to create new and
interesting visuals. One shot involved me filming a shirt, being held up by
Matt, which was then dropped, as we planned on reversing this to add a
surreal, eye-catching image of one of the prizes.
We chose from the start that anything we filmed, the audio
would be removed in editing so that it could be replaced with a voice-over. The
voice-over was required to ask the question and give information on entering,
meaning it needed it to be heard clearly so we didn't want to risk disrupting
it with background noise from the other pieces of footage.
c) What changes were made?
Many changes were made in editing, such as clips being
shortened, sped up, reversed, or removed from the final piece
all together. There are multiple reasons for why these changes might have been
made - It could be to make sure the segment doesn't take up any more time than
is needed, or if the original recorded footage didn't look right or didn't work
compared to the other recorded footage.
One example of this is the shot of a falling shirt, which
we reversed to add it's surreal rising effect. We then removed the
resolution to change the clip to black and white as we could not adjust the
lighting whilst having it maintain a professional quality in appearance.
Finally, after editing it and placing it amongst the other pieces
of usable footage, we decided to remove it from the final piece, as
we felt it wasn't needed as we already had other footage of that shirt and it
looked out of place compared to all the coloured footage.
All the shots had to be short or
sped up, as the viewer competition is only a short segment of the show. These
editing decisions allowed for us to display all the prizes quickly to suit the
short time gap. The only used shot which wasn't edited to be shorter was an out
of focus still shot of the prizes, which served as a background to the texts
graphics of the question and information. We didn't use moving visuals in the
background to avoid distracting viewers from the text.
Though we followed the storyboard as a shot plan, and had lines read directly read from our own original script, the final product is not how I envisioned it. Admittedly, I knew that production on this would be difficult at times, so I'm not surprised that it isn't perfect; changes had to be made along the way for different reasons, reliability on others can sometimes be an issue, and there's only so much we could achieve with our limited editing ability. Despite this, I am still satisfied with what we have achieved as although it is not how I imagined it, it still beats my expectations of how the final product would turn out.
Matt and I made sure that our segment, whilst remaining our own original product, matched the theme and style of the other segments and the rest of the show. For the voice-over we achieved the match is tone, informality and line delivery by getting Jordon Turner, one of the show's hosts, to record the lines.
We also took inspiration for visuals by looking at the graphics designed and created by another student. These graphics were based upon the 8-bit style of retro video games, which made sense for a show about video games. We included this graphic style into our own work, creating 8-bit graphics and text that appear in the foreground at the end of our segments.
d) What was the quality of the camera framing, editing,
audio?
The footage appeared suitable,
although we originally had an issue with it when we first tried to edit it as
the fame size wasn't correct. However, we were able to correct this issue by
adjusting the frame size in Premier.
We sometimes had some issues
with the audio when recoding the voice overs. So, to avoid error, had who ever was
talking for the voice over to speak clearly so they could be heard and understood
on the recording. We also had them repeat their scripted lines for multiple
takesso that we had a selection, choosing the best to use on the final product.
e) Comparison of the final production to the original idea.
Has it realised features of the script/storyboard?
Many changes were made when
developing this product, but roughly, it is still the basic idea for
a competition segment that we were hoping to achieve that features
all essential information whilst still being presented in a creative
and stylised way suitable for the medium that it was created for.
f) Related to target audience? prime time, daytime TV,
appropriate for pre- or post-watershed
So that our segment's appearance also shared a similar
style to the show, we filmed the shots of the prizes on the Games Corner set; although the set wasn't visible
within these shots, we were able to look at it close up and interpret the
design into our own piece (e.g. the mixed up style of the prizes was based on
the mixed up posters on set.)
g) Identify the areas for improvement, focusing on
strengths and weaknesses.
We could have improved our final piece by including extra
visuals that should have presented the prizes in a more spectacular style,
making them appear impressive to viewers and therefore making them want to
enter the competition to have chance to win the impressive looking prizes.
Again, to make the competitions more interesting and
appealing, we could have also re-recorded the voice-overs to make them sound
overly enthusiastic about the competitions/prizes. This would make it sound
like an exciting segment of the show, and thus make viewers interested to watch
and maybe enter.
However, I am still satisfied with the final product as it
still presents the prizes through some fairly exciting visuals whilst
experimenting with camera shot angles and editing. We also made sure that all
required information was included, and that we developed our own graphics for
the segment.
Monday, 15 December 2014
15/12/14 - Objectives
1. Use better terminology.
2. Include more proof of development that lead to final product.
2. Include more proof of development that lead to final product.
Friday, 7 November 2014
Wednesday, 22 October 2014
Wednesday, 15 October 2014
LO2: Rushes Evaluation of Segment Rushes
Screenshots of Edits
Setting Up
Appropriate Equipment
Within the video it
is evident that the appropriate recording equipment is set up. This can be seen
from how stationary the camera is, showing that it is attached to a tripod. The
tripod was used to keep the camera still and make the final product look more professional.
Our correct use of
equipment is also evident through the use of camera lenses. The appropriate
lenses were acquired to give a full, wide-angle view of the set and
other visuals. Shot composition was arranged to present the viewer with clearly visible shots
of the required subjects; again, this knowledgeable approach to
how equipment is used makes the completed product appear more professional.
Following
Script/Storyboard
The storyboard and
script were provided as evident through previous blogger posts. Pre-production
documentation was prepared, allowing us to clearly and effectively film
content; This is noticeable through certain shot types which share
many similarities with the content shown on the storyboard and script,
which also demonstrates how planning, apart from a few developments, has
been followed to complete the final film. Developments and alterations
were necessary due to new, creative ideas
and/or unforeseen circumstances. One example of this is that the
display table was smaller and a different shape to what imagined it to be,
which caused the floor to be as visible in pieces of footage, especially
panning shot; This issue was resolved through close-ups and editing
shots to be bigger, cutting out edges where the floor was visible.
There is also proof
that planning was followed, as we had no concern about the footage's background
because we initially decided that other audio would replace it.
Following Safe
Working Practices
Safe working
practices were followed correctly and can be observed through the written risk assessment,
which cautiously anticipated any possible dangers when working on
this project. As a precaution when filming, we cleared the surrounding
area or working space of cables and any other possible tripping
hazards.
Following Production
Processes
We
followed to the production processes by acting upon the storyboards and other
pre-production on site. Evidence
of this is how errors and unanticipated positioning were changed on site if
they were not suitable or were not as anticipated.
Fit For Purpose
The work process
(explained above) meant that our content created during these rushes is
suitable for a magazine show. In our rushes we have set up appropriate
equipment and suitable settings.
It is also fit for
purpose since this is a magazine show where the theme is video games, and the
genre is clear by how we have gaming related prizes (controller thumb pads for
video game systems) and have used the studio set which is looks like a typical
magazine show set related to gaming. The prizes relate directly to the purpose
of the show being a gaming related show allowing the user directly interact
with the show achieving its purpose as a magazine show following typical styles
and conventions.
Another example of
how our product is fit for purpose is that it used suitable equipment to create
professional looking footage of the highest quality making the footage
used fit for purpose. Some of the shot compositions can show how the final
product has produced a professional standard due to the appropriate equipment
used creating a piece that's suitable fits the styles and conventions of a
magazine show, we have followed these conventions through are pre-existing
knowledge of magazines shows and adding our
ideas to the storyboard.
It is also evident
that meaning is enhanced through the rushes; this is because we used
planning to set up the equipment to clearly show the audience the
prizes. This created a suitable image, which creates a suitable and
presentable tone to the show, this is also re-enforced through the shots used,
using zooms and panning shots, which are all shot types that would be
traditional used when showcasing items. Therefore we have followed the
conventions of magazines shows and making it fit for purpose.
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